There are plenty of shops to visit, and if you have a little Security skill, you should be able to lockpick your way into a lot of storerooms and private quarters above and below the shops to see what kind of loot you need. Use the door here as a barrier. Show the black soul gems to Deetsan to acquire your recommendation. You don't necessarily need to remain hidden during this little stakeout; just don't get in Lex's face is all. Mysticism, like Alteration, isn't necessarily a very exciting branch of magic, although it is going to be something that almost every character will have to dabble in, if only for the sake of casting Soul Trap. This unicorn is located near Hircine's Shrine, so at least you won't have a long way to walk. Also note that there are special NPCs in the game world that you can pay for training. Read the three volumes in your possession, if you wish; when you want to pick up the fourth volume, head to the Elven Gardens and head back to Luther Broad's boarding house. Most of the Destruction spells are fairly straightforward. Your first goal here is to just find Methredhel, who's hiding away somewhere in the Imperial City. In the case of the Bloodworm Helm, it is still possible to have your statue wear no helmet at all. Nightshade, level 15. (If you don't have a marker, find the Tomb of Prince Camarril, just to the south of the western entrance to the district.) Head down to the Docks and find Lelles' store to speak to him. Here's a list of the affected skills and attributes. See our Character Creation and Leveling Up section for more details on this theory - suffice to say it's not something that everyone will agree on. He asks you to head to Bruma and inform the Countess of his decision. As you increase your skill in security, tumblers will rotate more slowly, making them much more easy to snap into place, and fewer tumblers will drop if you do happen to screw one of them up. A maximum of 25 random gates can be open at this point in the Main Quest. Outside the Oblivion Gate Fun. After learning this, both of them will appear as compass markers on your map, so track them down and check them out. Wisp Stalks and Cairne Bolete mushrooms, both found in caves, have dismal failure rates of around 75%, meaning that you'll only get an ingredient once in every four tries. You can either walk there and work on your skills in the meantime (by casting low-level spells, jumping around to buff your Acrobatics, fighting anything you see to start working on combat skills, or just exploring to see what pops up), or you can just warp directly there with direct movement, which is accomplished by opening your world map, finding the Priory (which is near Chorrol on your map, to the west of the Imperial City), and selecting "Travel". There's plenty in the Chapel Hall in the Chapel of Talos in Bruma, and most homes will have a couple bottles, as well, such as Arnora's. If you want to start on your quest for a cure, you'll need to speak to a chapel priest, all of whom will direct you to Raminus Polus, one of the uppermost members of the Mages Guild. Your next dead drop is an empty coffin outside Fort Redman, northeast of Leyawiin. You can still level up quickly if you wish, but it's more important to level up smartly. There shouldn't be any other creatures in the caves besides the odd Rat, so take all of the fugitives down before returning to Burz to turn the quest in. If he's not sleeping on his little cot, come back after 7 PM. Since there are no more witnesses to worry about, you can kill him in straight combat. Also note that most spells will result in a temporary burst of light when cast, so be careful not to cast them while someone's looking at you. Finding one of these is going to be a quest in and of itself for most characters. Regardless, your goal here is to get to the middle level of the facility and head to the north, where the dungeonesque halls will lead you both to Roderick's bed and his medicine cabinet. (Again, either way will get you there, but the left fork is faster.) Getting past the guard without jumping around will likely require a Potion of Invisibility or something similar. After doing so, you can return to Raminus for a nice reward: the Robe of the Conjurer. You can choose to kill the victim, if you wish, which will cause the cultists around the shrine to disperse and make the job of stealing the Xarxes much easier, but that's kind of mean. He doesn't offer any immediate reward for your derring-do; instead, he has another task for you. The basic sequence of events goes like this: get an empty soul gem and keep it in your inventory. Our warrior character benefitted greatly by having this on a bow; you just plink a spellcaster and all they can do is charge in, where they're drastically overmatched. Note also that you're only going to be able to get one sneak attack in on a character. Inside, you can ride the corpse smasher up to the upper levels, then flip the switch at the top of the tower to unlock the main gate that was closed earlier. Ongar will sell you an almost unlimited number of lockpicks. Yeah, that Boar Meat and Daedra Heart potion will restore your health, all right, but each potion will weigh two pounds, whereas a Cairn Bolete Cap and Fly Amanita Cap potion will do the same thing while weighing only 0.1 pounds. Raminus wants you to speak to Tar-Meena, whom you may have encountered in the game's main quest if you've been playing through that. Once per day, you can cast a 60-second Silence in a 20-foot radius around the target you touch. Hmm. Quite hard. Your goal here is to kill Ungolim, a Wood Elf who visits the Lucky Old Lady statue in Bravil every day between 6:00 PM and 1:00 AM. If the guard does spot you, you'll have a bounty on your head, and will probably lose the sculpture if you don't resist arrest and run out of town. Go through and turn left. The heart there can be given to Teinaava, if you wish. Note that a lot of ingredients actually have negative effects, such as Damage Health (always popular). It lies along the banks of the Silverfish River in southeastern Cyrodiil, to the west of Lake Canulus, well away from any towns or settlements. Another day, another Oblivion gate closed. #5. 'I'll get you, my pretty, and your little dog, too!'. Note that all you have to worry about when murdering people is their line of sight; if one guest is in the dining room of the main room, and another one is downstairs, then you should be able to kill either of them without losing your bonus for stealth kills. Kill them with your sword equipped and go through the opening. From there, she won't be able to hit you, allowing you to fill her with arrows or spells as you like. Speak either to Hal-Liurz to be granted an audience with Hassildor, or just bust into his living quarters and speak to him directly. Head there and speak to a beggar to learn that Methredhel is hiding in Dynari Amnis' house in the Talos Plaza district. Note that only the physical damage dealt by the weapon seems to be multiplied; if the weapon you're using is also enchanted with magical damage, that's still applied but doesn't appear to be multiplied. One of them, at least (in the white robe) will be lucid enough to tell you what to offer Sheogorath's shrine to make the god speak to you: a bolt of yarn, a head of lettuce, and a Lesser Soul Gem. Unless you have a huge Strength score, there's no point lugging them around everywhere. The abilities here also emphasize the ability to block with shields. If this all sounds complicated, then you're not alone: Oblivion's skill and leveling system is a bit intricate, and penalizes you somewhat for leveling up too quickly. When you reach a level where new armor starts to drop (generally at the first, fourth, eighth, twelfth, sixteenth, and twentieth), it can be a pain to try and track it down, unless you know where to look. Inian has the key, but he doesn't give it to you; instead, he offers to take you to the Guard House himself. The world map marker for Rielle is called "Varlais Cavern". Takes no fatigue while holding back a drawn bow. If possible, try to gang up with Baurus and hit the same target he's hitting to take down your foes more quickly than you would be able to separately, preferably starting with Raven, as he's the toughest of the trio. Activate it to reveal a hidden door leading to the Wizard's Grotto. Not to worry, though, as Deetsan, the guild member that has the key to the well, has your best interests in mind. There's nothing you can do for him at this point. If you speechify or bribe your way into his good graces, he'll offer to walk you into the nearby Ancestor Moth Crypt. Farwil won't hear any talk of retreat, and insists that you lead the way to the citadel of the plane so that you can capture the sigil stone and shut the gate down. Travel to Sedor and head inside, having prepared yourself for battle with ogres beforehand, bringing along poisons if you don't think you're going to be able to take them down with magic or might. This is particularly useful if you want to collect Sigil Stones and gain Fame. One thing you'll notice as you play through Oblivion is that most merchants will refuse to buy your stolen goods, which are denoted in your inventory with red hand icons by them. Their primary attributes are Agility and Speed, which make them decent thief/stealth characters, but apart from that they're somewhat undistinguished unless you intend to select the race for role-playing purposes. They intend to kill you, and would probably succeed had the Count himself not followed them. Sighyou can feel better about your needing to kill him since he summons a zombie to help him out. Hand the forged letter off to Umbranox, get the transfer orders from her, then track Lex down in the Imperial City and hand them off to him. Regardless, kill her and get the sword, which sports a permanent Soul Trap enchantment when you hit an enemy. Backward Power Attack, chance to knockdown enemy, has a chance to perform a knockback attack while blocking. Seems likely. She'll also tell you about Vidkun, one of the previous Associates assigned to this task. A good basic choice for an enchanted weapon, since it'll work equally well against enemies that have resistances to elemental damage. Here's a short list of what you can do and what they offer you in return, as well as whom you can speak to to find the location of the Daedric Shrine required to start the quest. Security denotes your character's proficiency at picking locks. The second is a scroll that will summon Rufio's Ghost to aid you in battle. In order to recharge your magical weapons (and staffs, for you wizards out there), you're going to need two things: the Soul Trap spell, and a Soul Gem large enough to hold the soul of the creature that you're going to kill. Travel to Anvil and find the wooden barrel that's highlighted on your compass. Resist the urge to beat him down and head out to Fallen Rock Cave, where the journal is supposed to be located. Last But Not Least If you manage to really screw up and let Methredhel not only steal the diary, but also turn it in, then Armand will give you one last shot at getting into the guild. Well, if you travel to the village of Brindle Home and persuade someone there to talk about him, they'll tell you that Melus hasn't raised a fist in anger since his wife Vena died, and that he visits her grave once a day. Grab the Basement Key off of his body, then head downstairs and enter the basement, where the Hist Tree is being overlooked by two Argonians. Alternately, you can try buying an item that'll help you take her down, like the Apotheosis staff from Rindir's Staffs in the Market District. Make your way past those vicious rats once more until you reach the Beneath the Blood Works area, where you'll encounter undead and perhaps a Vampire or two. The top level of this tower has two doors; one heading south (through which you just entered) and one heading west. If you're heading into the gate anyway, maybe you could keep an eye out for the kid? These guys shouldn't be a problem for you. After defeating the enemies in the Great Hall, speak to Savlian again. If, however, you're successfully in Sneak mode (i.e. If you look at these ingredients, you'll see a hand icon indicating that you can interact with them; if you do, you'll usually pick up some kind of ingredient from it. When you find him, he'll offer to sell you up to 30 lockpicks at six gold apiece, as well as offer up samples from his large supply of poisons. Now all you need is to impress it with the Imperial Watch Commander's seal, and you'll be home free. Still, it's interesting! Note that the Wine Cellar is off-limits to you, so you'll be given a bounty if you're caught. Leafrot Cave is well, well off the beaten track. Or something like that. In addition to healing spells, though, Restoration offers up a bevy of other effects, some useful, some not so much. Mmm-mmm. Sneak back outside without waking her. Guess someone at Bethesda enjoys playing How To Host A Murder. A much simpler way to get lockpicks is to obtain them from the Thieves' Guild or Shady Sam. Hey, you're a gamer, you shouldn't feel like a fish out of water when you're deep underground surrounded by skeletons, now should you? Reached Apprentice rank in the Fighters Guild. Expect this to be patched out as soon as the game's first patch is released, though.) When you're done with Celedaen, loot anything you like from the cave, then head to Chorrol, where your next dead drop is located. (These effects are so obviously useful that characters probably shouldn't have Illusion magic as a Major Skill; you're going to use them a lot.). Let's suppose that you wanted to raise your Strength attribute by five points at your next level-up. (Note that stealthy thieves have another option here. If you unlock the switches at the top of the two smaller towers, the bridges about halfway down the smaller towers will extend to the larger tower, allowing you to head outside and reach the top of the tower directly to shut down the Gate. Head to Skingrad and track down Maglir, who's probably staying in the West Weald Inn. Head down to Leyawiin and find their company HQ to enter the belly of the beast Find Jeetum-Ze in the Blackwood Company headquarters to apply for a job. If you break into Earana's room in the Gray Mare Inn (the one at the end of the hall), then pick the lock on her treasure chest, you'll be able to lift the Fingers of the Mountain book and return it to Teekeeus for your recommendation. With the Stone in hand, return to Cecia's house in Bruma and hand it off to the Gray Fox. 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